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  • History of Video Games – The First Video Game Ever Made?

    As an avid retro-gamer, for quite a long time I’ve been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is “Which was the first video game ever made?”… So, I started an exhaustive investigation on this subject (and making these articles the first one in a series of articles that will cover in detail all video gaming history). narkolog-174 The question was: Which was the first video game ever made? The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term “video game”. For example: When you talk about “the first video game”, do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the benefitsky video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). In fact, the sole idea of a “video game” or an electronic device which was only made for “playing games and having fun” was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the “first video game nominees” 940s: Cathode Ray Tube Amusement Device plasmakeshe

     Tawwos This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a “missile” in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual “missile” appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It’s been said by many that Atari’s famous video game “Missile Command” was created after this gaming device.

  • History of Video Games – The First Video Game Ever Made?

    As an avid retro-gamer, for quite a long time I’ve been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is “Which was the first video game ever made?”… So, I started an exhaustive investigation on this subject (and making these articles the first one in a series of articles that will cover in detail all video gaming history). Millcreekkb The question was: Which was the first video game ever made? The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term “video game”. For example: When you talk about “the first video game”, do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). tmkitchens In fact, the sole idea of a “video game” or an electronic device which was only made for “playing games and having fun” was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the “first video game nominees” 940s: Cathode Ray Tube Amusement Device ortgk This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a “missile” in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual “missile” appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It’s been said by many that Atari’s famous video game “Missile Command” was created after this gaming device. dokhankw

  • History of Video Games – The First Video Game Ever Made?

    As an avid retro-gamer, for quite a long time I’ve been particularly interested in the history of video games. To be more specific, a subject that I am very passionate about is “Which was the first video game ever made?”… So, I started an exhaustive investigation on this subject (and making these articles the first one in a series of articles that will cover in detail all video gaming history). dnipro24 The question was: Which was the first video game ever made? The answer: Well, as a lot of things in life, there is no easy answer to that question. It depends on your own definition of the term “video game”. For example: When you talk about “the first video game”, do you mean the first video game that was commercially-made, or the first console game, or maybe the first digitally programmed game? Because of this, I made a list of 4-5 video games that in one way or another were the beginners of the video gaming industry. You will notice that the first video games were not created with the idea of getting any profit from them (back in those decades there was no Nintendo, Sony, Microsoft, Sega, Atari, or any other video game company around). Sravni In fact, the sole idea of a “video game” or an electronic device which was only made for “playing games and having fun” was above the imagination of over 99% of the population back in those days. But thanks to this small group of geniuses who walked the first steps into the video gaming revolution, we are able to enjoy many hours of fun and entertainment today (keeping aside the creation of millions of jobs during the past 4 or 5 decades). Without further ado, here I present the “first video game nominees” 940s: Cathode Ray Tube Amusement Device zpelis This is considered (with official documentation) as the first electronic game device ever made. It was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was assembled in the 1940s and submitted for an US Patent in January 1947. The patent was granted December 1948, which also makes it the first electronic game device to ever receive a patent (US Patent 2,455,992). As described in the patent, it was an analog circuit device with an array of knobs used to move a dot that appeared in the cathode ray tube display. This game was inspired by how missiles appeared in WWII radars, and the object of the game was simply controlling a “missile” in order to hit a target. In the 1940s it was extremely difficult (for not saying impossible) to show graphics in a Cathode Ray Tube display. Because of this, only the actual “missile” appeared on the display. The target and any other graphics were showed on screen overlays manually placed on the display screen. It’s been said by many that Atari’s famous video game “Missile Command” was created after this gaming device. leivas

  • Making a Great Video Game!

    When making a great game there are a number of factors that need to be considered if your game is to survive in a market full of great game designs. Below are listed a few of the more important factors that need to be considered when designing a great game. Game Graphics:   It is a common misconception that the best games are based on the best graphics. While having great graphics, this factor alone will not make a great game when other factors are not up to standards that match the graphics.  However, having said this, it is fair to say that when combined with other equally important game design factors, great graphics can certainly give a game an advantage over other games with lower quality graphics. A few examples of this are the graphics rich worlds of such games as Halo, Myst, Tomb Raider, Final Fantasy, Star Wars, and this is just a few of many games that might be considered to have great graphics. So it is safe to assume that one factor that is vital towards a good game, but that needs to be combined with other equally important factors, id for the game to have great graphics. techbuddys This factor is also a very important game design factor as it covers the point of playing the game, the goal that is to be achieved and the possible interactions between elements of the game such as objects or Non Playable Characters. While a game must have a decent game play and storyline, again this fact will not make a great game by itself. When mixed with great graphics however, these two factors will give a game an edge above the competition. Game play can be either a simple process or a very complex process and still make a great game, as we can see when we compare the game ‘Tetris’ to the game “Final Fantasy”. Both games were smash hits that have so far remained in many peoples list of great games. Gameplay in itself has many facets that contribute towards the entire Gameplay factor, that we will not explore here, but to name a few, a game designer would consider such things as, Storyline, alternative choices, natural physics, player interaction, etc etc. So again, we can see that this factor alone will not necessarily make a great game but will definitely contribute towards a great game when combined with other important game design factors.

    Game Sound:The Game Sound factor in game design is pretty much on par with Game Graphics. The quality of sound in a game can help determine a good game or not. Examples of this can be found in some of the earliest classics, when we think about games like Zelda or the ancient Atari game called Frogger.

    Many of us can think of an old game that we can still clearly remember the game music to, granted some were annoying, but most were catchy and addictive. Then coming forward in game history we get to games that rely heavily on the game sound experience, such as games like Silent Hill or F.E.A.R. These games would not be nearly as good as they currently are if they had lesser quality sound. And so again we see another important factor that needs to be added to a game to make it a great game.

  • Making a Great Video Game!

    So again, we can see that this factor alone will not necessarily make a great game but will definitely contribute towards a great game when combined with other important game design factors. johnslawngarden

    Game Sound:The Game Sound factor in game design is pretty much on par with Game Graphics. The quality of sound in a game can help determine a good game or not. Examples of this can be found in some of the earliest classics, when we think about games like Zelda or the ancient Atari game called Frogger.

    Many of us can think of an old game that we can still clearly remember the game music to, granted some were annoying, but most were catchy and addictive. Then coming forward in game history we get to games that rely heavily on the game sound experience, such as games like Silent Hill or F.E.A.R. These games would not be nearly as good as they currently are if they had lesser quality sound. And so again we see another important factor that needs to be added to a game to make it a great game.

  • Incentives to Discourage Pre-Owned Gaming

    Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of wares. Or at least, that’s what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry. stilo

    When a new game is traded in or sold to a game store, that money is then kept by the retailer rather than reaching the hands of the hardworking developer, who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it can be argued that those purchases are a potential sale which has been stolen from the game companies themselves. infromoz

     We’ll be taking a look at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome. Exclusive DLC & Pre-Order Bonuses: Gamers aren’t new to the idea of receiving bonuses within collector’s editions and the like, but more recently we’ve been seeing a lot of extra freebies within new games or as part of pre-ordering a title. baltimorechronicle

     Most of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fact, most of this stuff you could probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable 3, thank you very much. jerelo

     I would go as far to say that DLC armor is one of the most pointless examples of a DLC incentive, ever. In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Beware have taken this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age. komanda

     This service allows players to download a series of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan). concept-tees

     Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is a better incentive more to the. Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online.

  • Incentives to Discourage Pre-Owned Gaming

    Do you buy your games second-hand? Then you are a complete cheapskate and the scum of the gaming industry. You’re worse than any pirate sailing the high seas of wares. Or at least, that’s what publishers want us to think. Whether you have the right to sell the products you have purchased is irrelevant: the sale of used games is damaging the games industry. the-crypto-mixer

    When a new game is traded in or sold to a game store, that money is then kept by the retailer rather than reaching the hands of the hardworking developer, who spent blood, sweat and tears on creating their pride and joy. The same game could be bought and sold numerous times and it can be argued that those purchases are a potential sale which has been stolen from the game companies themselves. textake

     We’ll be taking a look at some of the rubbish incentives offered by publishers to encourage new purchases and what alternatives would be more welcome. Exclusive DLC & Pre-Order Bonuses: Gamers aren’t new to the idea of receiving bonuses within collector’s editions and the like, but more recently we’ve been seeing a lot of extra freebies within new games or as part of pre-ordering a title. itechgo

     Most of this is in-game DLC, such as new weapons and armor, new maps or various other cosmetic additions which don’t actually add that much to the game. In fact, most of this stuff you could probably live without. I don’t really need the Blood Dragon Armor in Dragon Age Origins and I can live without a tattoo set in Fable 3, thank you very much. archpresspk

     I would go as far to say that DLC armor is one of the most pointless examples of a DLC incentive, ever. In some cases, the DLC offered is a little more substantial. Some games offer quests or missions, and this feels like more of a ‘thank you’ bonus. Beware have taken this one step further by offering a DLC delivery service in Mass Effect 2 and Dragon Age. propertyfindsasia

     This service allows players to download a series of free items, as well as access paid DLC. In Mass Effect 2, this included a few extra side-quests and exclusive armor/weapons (Groan). villageconnectph

     Player’s could also add a new character to their game squad, Zaeed, and he came with his own loyalty mission as well as a few small areas to explore plus a new weapon. Whilst this is a better incentive more to the. onlinemanila Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online.

  • Guide to Building a Gaming Computer

    The motherboard is the hub of the computer system. It is where all other components are connected to. If we consider the CPU as the brain of the computer system, then the motherboard is the central nervous system. jawgoogle

    Thus buying the best motherboard is a good investment. After choosing your CPU, next you need to consider choosing your motherboard for your gaming computer. When selecting a motherboard, you should remember three things. First, a motherboard will generally support one type of processor only. Different CPUs have different connectors that physically vary with one another, Make sure that your CPU plug is.

  • Secrets to an Amazing Role-Playing Game

    Role-playing games are a very specialist type of game that really need a far greater attention to detail than other less immersive genres. electronmagazine

     As the computerized version of the genre took off there were a lot of money hungry companies who decided to storm into the genre without really trying to understand what the vital elements of a role-playing game are. In some cases, these companies have actually had the audacity to buy out smaller companies who did know the genre and they destroyed long-held legacies of great traditional. electronmagazine

    Considering that this may have an impact on the future of computerized role-playing games I have felt it to be of importance to educate these gaming giants in an effort to help them understand the . sfmcompile

    Only thing that matters to them. In order to sell role-playing games you need an audience willing to buy the product and if a company consistently puts out dodgy shooters in the guise of apparent role-playing games they’ll only destroy their courselinkfree reputation and go bankrupt. I know that the word bankrupt is a word that these money hungry companies recognizes and so I emphasize one point, try to sell dodgy shooters to role-playing fans and you will go bankrupt! Personally, I have been role-playing games for about thirty years and I fell in love with only two systems that I probably can’t name because of article writing guidelines. What I can say is that very few game producing companies have come even close to the pen and paper versions of the best role-playing games on the market, you know, the ones that people actually enjoy playing. robthecoins

     I will say that I rejoiced when role-playing games became computerized as it meant I could do my role-playing without the need to hunt for people with similar tastes and even though some games have risen to become great role-playing games, they are sadly few and far between. On that note, of the styles of role-playing games that include pen and paper, computerized games and online games, there is only one type that can meet the fully immersive needs of a role-player and I’ll reveal why later. wordleuk

    Okay, what are the elements of a great role-playing game then? I’ll give you one at a time but the very most important piece of advice to keep in mind during this whole discussion is immersion. To be a truly great role-playing game, it has to grab the players attention and not deliver diversions that allow the player to slip back into the reality of the real world. The player must be kept in the fictional world if they are to feel that they have experienced a great role-playing game.

  • The Marketing Rollercoaster

    Ever hear someone say “Don’t listen to them! They just want to take you on a rollercoaster ride!” solerinnovabile

    Many people who care about you and your well being will say something to this effect when you are provided with a business opportunity online. It is a way to deter you from joining up but what does it mean? makesitsimple

    A rollercoaster provides anxiety building climbs, adrenaline pumping falls and exhilarating twists and turns. Half the time one is unsure which direction they are going and after all the ups and downs and twists and turns they find themselves back where they started. peacemagazines

    Like a rollercoaster there are times when business is slow and times when things seem to be overwhelming fast. However, the scariest part is that no one wants to end up where they started with their business. Starting up a business costs money too, so if you end up where you started you are actually at a loss.

    This is what upsets people. No one wants to put themselves through such a stressful event and come out with less than what they put in! It is true that the aim of a rollercoaster is to provide some exciting entertainment, but a business is viewed as a very serious money making system. If you don’t make money then the business experience is considered a total waste. A scam.

    But it is exactly this mentality that prevents people from succeeding in life. Money cannot buy happiness. If you’re only goal is to make money then every drop, climb and twist in your business will be felt doubly. It will consume you. To a person with this state of mind every missed chance at a sale is a disheartening loss and reason to give up.